Art & Technology International Conference
Virtual edition

November 13, 2020

Learn more

Technarte Conference goes virtual

Ever since its first edition in 2006, Technarte Conference is where artists, designers and researchers from all around the world meet to share their vision of the fusion between art and technology.

Whether you are a student, an academic, an artist, a techie or simply an art lover, Technarte is the event where you will discover the latest trends on art involving technology.

This year’s edition is virtual and completely free to register, so you can join us online from wherever you are. Registration will also give you access to all recorded sessions after the event.



Media Artist and Interaction Designer

Sarah Neville


Chiara Passa

Visual artist working in media art

Eyal Gruss

Media artist and machine learning researcher

Jack Ox

Visualization Artist

Serge Bulat

Music artist and producer

Amalia Foka

Creative AI Researcher

Kyoung Swearingen

Visual Storyteller for Animation and Interactive Media

Nick Moser | Robb Pope

Fabrication & Lighting Designers


November 13, 2020

1:30 – 1:35 PM UTC

Opening by the president of the Innovalia Group, Jesús de la Maza


1:35 – 2:00 PM UTC

Digit Sonus and Eyes: Biometric Data Arts

Yoon Chung Han

Digiti Sonus is an interactive fingerprint sonification or interactive sound installation that transforms human’s fingerprints into musical sound. “Eyes” is an interactive biometric data art that transforms human’s Iris data into musical sound and 3D animated image. 

2:00 – 2:25 PM UTC

Spheres a dance for Virtual Reality

Sarah Neville

Choreographing for Virtual Reality extends the choreographic art through the application of tools specific to a virtual environment. This virtual digital environment calls for new ways of describing choreographic tools such as wayfinding, digital kinship and guided movement.

2:25 – 2:50 PM UTC

Inside geometry double language

Chiara Passa

Inside the Geometry – double language is an experimental project, which challenges architecture to render it “vibrant” and “participatory”. It is through audience experience that Inside the Geometry – double language addresses the paradox of the modern space-time condition, diluted between physical and liquid space.

2:50 – 3:15 PM UTC

Forging Emotions

Amalia Foka

Computational Creativity is a field that has lately re-gained a lot of interest with the advent of Generative Adversarial Networks (GANs), a deep learning method. Forging Emotions explores the use of visual emotion datasets and the working processes of GANs for visual affect generation.

3:15 – 3:40 PM UTC

Avatars for All!

Eyal Gruss

 How can you be anybody in Zoomspace? Very recent developments in deep-learning, allow creating synthetic media of unprecedented quality and ease, including real-time facial reenactment using a single avatar image. I will demonstrate what tools are available for you to use today, discuss the social and moral prospects of the technology, and show how I use these techniques in my artistic and activist practice.

3:40 – 4:05 PM UTC


Serge Bulat

The inkblot test is a solid representation of individual differences in perception, association, analysis, and emotional spectrum. But what if we added another sense to the test? Does the music manipulate our perception? Does it alter our minds? Why when we silence a horror movie, the frightening scenes fail to evoke a similar reaction?

4:05 – 4:30 PM UTC

Legacy of Artist-Scientists, online-museum with virtual artist tours

Jack Ox

Intermedia Projects’ Legacy of Artist-Scientists is an online museum (inr construction) showcasing 40 years of each Artist-Scientist. Each legacy section includes artist biography, exhibition timeline, a 360-degree view of their art and video presentations showing their work, exhibits, and art-science collaborations. Legacy of Artist-Scientists secures an artist’s legacy, provides low-cost education and requires little maintenance. It offers new modes of experiencing and extending knowledge to both present and future audiences.

4:30 – 4:55 PM UTC

The Woods

Kyoung Swearingen

‘The Woods’ is a local multiplayer cooperative game that employs AR and 4-channel audio spatialization panning to produce a shared experience that is both digital and physical. It is designed to promote social interaction and encourages players to collaborate. As players choreograph their movement in real-world space, they interact with birds, clouds and other objects in virtual space.

4:55 – 5:20 PM UTC

Digital Interactive Placemaking

Nick Moser | Robb Pope

The practice of architectural placemaking through lighting has transformed dramatically in recent years, with technology such as addressable LED, sensors, projection, and advanced digital control systems pushing the boundaries of what is possible. A new industry is emerging that combines innovative lighting and fabrication techniques with new technologies traditionally used on the stage.









Any questions?